

This has decent synergy with any damaging skills from a Shieldbearer, Soulsinger, or Scythedancer.

Menacing Strike is better since it’s an automatic melee attack whenever someone else damages an enemy. Get a Blademaster close enough and cast buffs like the Soulsinger’s Spirit Haste to continue to proc more attacks. Accepting Stance is also useful against bosses or high HP enemies. If you already have Lightning Strike, you won’t need Sidestep (though it has a lower AP cost). Anyway, go with Lightning Strike since it allows you to close the gap and do damage. Sometimes it might work, and sometimes it won’t - such as when enemies make their first move towards you after spawning, which is actually crucial (seen below).

Immovable Stance sounds good on paper, but it’s a trap skill and slightly bugged. Her remaining skills emphasize melee dominance and reaction abilities, but some can be a problem due to the limited range. Sadly, her second default ability, Imbued Blade, isn’t as helpful unless enemies are positioned properly. The Bladedancer will be your go-to melee damage-dealer in Othercide for likely the first half of the game. Othercide: Blademaster class – Ideal skill picks Note: For more information, check out our Othercide guides and features hub. Here’s our Blademaster class and skills guide to help you out. The Blademaster is a melee class in Othercide and it’s also got the highest base damage output in the entire game.
